Usenet sock-puppetry on rec.games.chess?
Crossposting with one clarification per the comments below, my posting to the nytimes chess blog, Gambit:
Regarding this blog item and the article, Chess Group Officials Accused of Using Internet to Hurt Rivals, in Oct 8 2007’s New York Times:
Reading the thread from rec.games.chess.politics archived on Google, the evidence as presented suggests this is another case of sock-puppetry which has become such a bane on Wikipedia and elsewhere.
Usenet is not sponsored by Google! This is an inaccurate statement which should not have appeared in the Times. Usenet started in 1979! Google was founded around 1996 as a project by a 23 and 24 year old graduate student. The founders of Google were only about 7 years old when Usenet started. Very precocious of them to have sponsored Usenet! :)
The quote attributed to “David Ulevitch, founder and chief executive of OpenDNS” is misleading as it refers to internet NAMES, which are resolved to numbers through Domain Name Service (DNS). Not the same thing at all as internet NUMBERS which are at issue here. Those are controlled locally through policies on routers and globally through BGP broadcasts.
Contrary to what is stated above, it is NOT trivial to forge numeric ip addresses… one would have to have control of an intermediate router between sender and receiver and pretty specific technical knowledge to accomplish this sort of man-in-the-middle attack. There are probably much easier and more convincing-to-the-layman methods of framing someone. Easier, for instance, would be to fake the logs, but again, to what purpose?
If the log excerpts are genuine, there is an ethical question as to whether the “volunteer system administrator” acted rightly in posting selected information from the logs back onto Usenet. He is doing the right thing now in trying to get permission from the Federation to release them. I would have probably advocated going to the Board, or their legal counsel with this. But I don’t know the entire history.
I don’t know the individuals involved in this dispute as far as I know and have no more than a passing interest in the affair. I just wanted to give some perspective on the technical arguments being raised.
HENRY EDWARD HARDY
Ann Arbor, MI
scanlyze.wordpress.com
Interview With the U.S.C.F. President; a Chess Sponsor Says He’s Had Enough
Copyright © 2007 Henry Edward Hardy
Fairies and Unicorns Online: Everquest II: Echoes of Faydwer review
Fairies and Unicorns Online
Everquest II: Echoes of Faydwer
Sony Online Entertainment
by Henry Edward Hardy
Echoes of Faydwer is the latest addition to the Everquest II online multi-player roleplaying game. Set in the fantasy world of Norrath, the Everquest and Everquest II online games offer the player the chance to portray a fantasy character such as an elf or troll in a fantastic computer-rendered fantasy landscape. Sony’s Everquest game once dominated the online fantasy game industry, but was eclipsed by Vivendi’s World of Warcraft.
Everquest II is now the flagship offering of Sony’s online games. In Everquest II (EQII) the emphasis is on slaying monsters and solving quests. Players may choose to become craftsmen, traders or tinkers in addition to their primary, combat-oriented profession such as troubadour, necromancer, or ranger. Everquest II generally is more rewarding of a more thoughtful, cautious approach to gaming than Warcraft. Warcraft seems to be more international in scope, with a huge player base in China and south-east Asia, whereas EQII players tend to be American. EQII players tend to be older, and less “hard-core” than WoW players.
Guilds of players in EQII are more apt to be “family” type guilds emphasizing social interaction rather than “raiding guilds”, though both types are common.The graphics and sound presentation in EQII are excellent. The musical score for most zones is pleasant and perhaps a bit Aaron Copeland-ish. Server operation and reliability is not ideal , but is above the rather low standard set by most such games. Customer service is a notable deficiency. The new Everquest II has recently moved to an entirely web-based customer support system which is maddeningly difficult to use if one has a default browser different than Internet Explorer or has set any recommended security settings in Explorer higher than the default.
Echoes of Faydwer introduces to the world of Everquest II the continent of Faydark, where butterfly-winged fairies glide among the forest platforms. With its towering forests, white-marbled cities and not to forget OMG unicorns!, EoF seems deliberately aimed to a more social, age and gender diverse audience than the rather saturated 15-25 male age group to which most games appeal.
Everquest II is excellent for family play, casual play and solo play. There are a number of sites offering Everquest II information such as everquest2.allakhazam.com and the official site at everquest2.station.sony.com. A free trial is available for download.
A version of this article was previously published in Current Magazine and on Electric Current.
Copyright © 2007 Henry Edward Hardy
God Bless You Tracy Fullerton, Hero of the Net
Interesting article: Slamdance festival pulls Columbine video game at: http://www.cnn.com/2007/EDUCATION/01/16/columbine.videogame.ap/index.html
It seems a number of sponsors including USC’s Interactive Media Division have withdrawn from sponsorship of the Slamdance games competition consequent upon the irregular manner in which the game, Super Columbine Massacre RPG! was deleted from the list of finalists. CNN quotes USC Asst. Prof. Tracy Fullerton: They courted very avant-garde, independent gamemakers and if you’re going to do that, in the same way you stand by a very avant-garde filmmaker, you need to be prepared to stand by a gamemaker.
More on Tracey’s blog at Luicidal Tendencies: http://interactive.usc.edu/members/tfullerton/
God Bless you Tracey Fullerton! For your courage and outside-the-box thinking, on behalf of the Internet, Scanlyze dubs thee Hero of the Net!
Copyright (C) Henry Edward Hardy 2007











